sacc

sacc - sacc(omys), simple console gopher client (config)
git clone git://git.codemadness.org/sacc
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ui_rogue_notes (1417B)


      1 # Notes
      2 - in need for a big gopher directory? use gopher://bitreich.org/1/memecache/
      3 
      4 # Bugs
      5 - not all corridors have 2 doors
      6 
      7 # Future Features?
      8 - k-medoids clustering using selector strings in reasonable time...
      9   - items with similar selectors should get inserted into the same rooms
     10   - one could use some mapping (sammon mapping?) to place the rooms based on the cluster medoids
     11     - similar clusters are near together
     12 - examine mode
     13   - allow the cursor to move freely and describe the tiles with describe() in verbose mode
     14 - running using H, J, K, L
     15   - go into the direction until the floor tile changes?
     16   - with wall sliding to go through corridors
     17     - needs to stop at junctions
     18 - spells
     19   - teleport to a random room on the current level
     20   - teleport to a random already visited level
     21   - inscribe a scroll to teleport later back to the current level
     22 - visibility thingies to declutter things
     23   - maybe like hack: keep things visible after discovery
     24     - and what's with persisting this information?
     25   - only show the content of the current room
     26 - better dungeon generation
     27   - analyse things to create clever corridors
     28 - different dungeon themes
     29   - so basically an extended dungeontype thing, with different dungeon generation algorithms
     30   - maybe some special layouts for root directories (empty selector)
     31     - i look at you, ultima castle generator! https://slash.itch.io/ultima-castle-generator