ui_rogue_notes (1417B)
1 # Notes 2 - in need for a big gopher directory? use gopher://bitreich.org/1/memecache/ 3 4 # Bugs 5 - not all corridors have 2 doors 6 7 # Future Features? 8 - k-medoids clustering using selector strings in reasonable time... 9 - items with similar selectors should get inserted into the same rooms 10 - one could use some mapping (sammon mapping?) to place the rooms based on the cluster medoids 11 - similar clusters are near together 12 - examine mode 13 - allow the cursor to move freely and describe the tiles with describe() in verbose mode 14 - running using H, J, K, L 15 - go into the direction until the floor tile changes? 16 - with wall sliding to go through corridors 17 - needs to stop at junctions 18 - spells 19 - teleport to a random room on the current level 20 - teleport to a random already visited level 21 - inscribe a scroll to teleport later back to the current level 22 - visibility thingies to declutter things 23 - maybe like hack: keep things visible after discovery 24 - and what's with persisting this information? 25 - only show the content of the current room 26 - better dungeon generation 27 - analyse things to create clever corridors 28 - different dungeon themes 29 - so basically an extended dungeontype thing, with different dungeon generation algorithms 30 - maybe some special layouts for root directories (empty selector) 31 - i look at you, ultima castle generator! https://slash.itch.io/ultima-castle-generator